4 ms·
I actually think 'playtime' is a great metric for game developers to optimize for. It incentives a lot of good design decisions. But like you said, also incen
by justanotherjoe 2y ago
I actually think 'playtime' is a great metric for game developers to optimize for. It incentives a lot of good design decisions. But like you said, also incentives a lot of bad ones, especially if your decisions are made by suits, like Ubisoft, who doesn't have any respect or faith in people.
- SV_BubbleTime 2y agoThe MBAification of the world man… it’s all suits. Your farmer’s market stall gets big enough and you eventually get a suit telling you to “run lean” and “net30, we can push that to net60”, etc