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On the project I'm currently working on, we use filters to disable syncing groups of art assets we don't need, so a checkout for an engineer is usually quite re
by andersa 2y ago
On the project I'm currently working on, we use filters to disable syncing groups of art assets we don't need, so a checkout for an engineer is usually quite reasonable. Probably also around 400GB though it includes the engine. With all filters disabled I'd end up downloading multiple terabytes of stuff for the main branch.
- dijit 2y agoAh yeah, we keep things like blender/maya models on a separate stream completely. Usually the main stream can compile the entire game so it has all the required assets, but not everything that is used to make the assets for the game in the first place.