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450GiB is probably right. I’ve worked on a bunch of AAA game projects and the “MAIN” stream is usually somewhat small because people often want to have multipl
by dijit 3y ago
450GiB is probably right.
I’ve worked on a bunch of AAA game projects and the “MAIN” stream is usually somewhat small because people often want to have multiple checkouts on one drive.
- andersa 3y agoOn the project I'm currently working on, we use filters to disable syncing groups of art assets we don't need, so a checkout for an engineer is usually quite reasonable. Probably also around 400GB though it includes the engine. With all filters disabled I'd end up downloading multiple terabytes of stuff for the main branch.
- dijit 3y agoAh yeah, we keep things like blender/maya models on a separate stream completely. Usually the main stream can compile the entire game so it has all the required assets, but not everything that is used to make the assets for the game in the first place.