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450GB is 450 TRILLION characters. Assets are not part of the source code, so this is huge. That's almost 20,000 times all of Wikipedia, or 2 whole single page
by iLoveOncall 3y ago
450GB is 450 TRILLION characters.
Assets are not part of the source code, so this is huge.
That's almost 20,000 times all of Wikipedia, or 2 whole single page applications using a JavaScript framework!
- user_7832 3y ago> Assets are not part of the source code, so this is huge. Aah thanks, that helps clarifying it. Yep, without media I could see that that many lines of code would be a lot. But how would they make the game without textures? I guess just ripping them from the published version, or just going "it compiles!" and calling it quits?
- georgemcbay 3y agoAssuming the code is complete enough to be compiled, I would guess that it has no problem reading any content assets from the commercial version (even if they are packed into custom packaging files) with the major concern being versioning related (maybe the most recent source code branch references to various assets might not match up exactly with what is on disc for a specific retail build). But also it isn't that uncommon at game studios for assets to be checked in alongside the code, so I wouldn't be shocked if these source code dumps and the associated sizes being reported also include the assets.
- denotational 3y ago> 450GB is 450 TRILLION characters. 450GB is ~450•10^9 B (~ to handle the fact that it might be GiB), which is 450 billion bytes in the short scale (450 thousand million/450 milliard in the long scale). 1B may or may not equal 1 character depending on your encoding, but 1000 characters per byte is unlikely.
- Macha 3y ago> Assets are not part of the source code, so this is huge. Depends how linguistically precise the hackers are being. I could see them calling the contents of a repository the source code, and to my understanding, especially around the time of witcher 3's development, a lot of game dev studios used Perforce specifically because they were checking assets in and Perforce handled that better.
- daemin 3y agoI'm afraid to burst your bubble but assets are definitely part of that 450GB as they are routinely stored in Perforce. They are considered part of the source of the game.
- ThatMedicIsASpy 3y agoI only looked at the Gwent data in 2022 and it had all the assets Around 45gb src for a 5gb game (pc, android, ios)
- wiseowise 3y agoAhahaha, wow, so original. Such a nice joke. Here's some more math for you: you've used 204 characters to write "Javascript bad", which is 15 characters. That's almost 14 times more characters than what you could've used!