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Until I got sucked in to the whole iPhone "thing", which is how I met git, I generally worked in C++, on Windows, writing video games for consoles. (Am I allowe
by to3m 14y ago
Until I got sucked in to the whole iPhone "thing", which is how I met git, I generally worked in C++, on Windows, writing video games for consoles. (Am I allowed to raise an eyebrow when I hear of people who don't know a single assembly language?) This sector just doesn't really seem to attract command line fiends, at least not where I worked, and combined with the whole Windows "thing", that's naturally going to tamp down on people's potential enthusiasm for git.
But people in games probably wouldn't use git anyway on account of its poor handling of binary files, and limited scalability in the face of gigabytes of stuff. (I have a suspicion it might be a bit difficult to explain to many/most artists anyway. And a fair proportion of programmers too...)
Of course, this shows nothing more than that we both live in our respective little bubbles ;) But my impression, as a bit of an outsider, is that the HN hivemind is made up of the same people that frequent GitHub. That is, mainly (but of course, not exclusively) people who work with web-python-ruby-javascript-etc. - thus naturally magnifying the apparent importance of GitHub. But I suspect the HN population is not representative, and therefore GitHub's popularity amongst the HN readership probably does not extend to the programming population at large. And this is certainly backed up by my experience.
(All standard disclaimers apply.)