3 ms·
As someone who grew up with these games, I played through and liked MI3 when it came out it, but the graphics style always felt off to me. The exaggerated art
by atombender 3y ago
As someone who grew up with these games, I played through and liked MI3 when it came out it, but the graphics style always felt off to me.
The exaggerated art style didn't mesh with that of the first two games. The art style of the first two is of course whimsical, but it's within the realm of photorealism. MI3, however, leans heavily into the Chuck Jones style of cartoons, with huge heads and spindly bodies, against super-exaggerated backgrounds where not a single straight corner can be seen.
It's not just that Guybrush looks completely different in MI3 — he's certainly not a tall, lanky fellow in MI1-2 (though in the "remastered" versions LucasArts retconned his look) — he feels like an entirely new and different character. The world also feels like a different universe entirely. It's a different island, sure, but it just doesn't feel like the dark and atmospheric environment of the first two games.
There's overall a weird lack of continuity here, and the heritage of Day of the Tentacle is apparent. DotT is of course about as Chunk Jones-y as you can get, with a huge dab of the wacky art style of Ren & Stimpy and Animaniacs. MI3 feels designed by people who wanted to do their own thing.
What's really weird and off-putting is the art style of MI6. I don't know what they were thinking. I guess they didn't think Guybrush was thin enough in the previous iterations?
- wzdd 3y agoGoing full wacky-pirate-adventure and changing the graphical style is arguably better, though, than trying more closely to imitate Gilbert and inevitably coming up short.
- atombender 3y agoMI1-2 were already plenty wacky, though. Claiming a sequel that aligned more with the look and feel of the original couldn't have worked is neither here nor there, because it was never attempted, and so it can't be dismissed as the wrong way to go.
- ttepasse 3y agoI remember particularly adoring the art style at the time, possibly because it was so different from the other games at the time. Especially the clouds.
- atombender 3y agoThe art style wasn't so different, though. Discworld II, Broken Sword, and Toonstruck (all of which came out around the time CoMI was announced) all had similarly hand-painted, high-resolution art.