3 ms·
On the plus side, in the modern era, you can easily find a walkthrough to help you through whatever. Though many are not well-structured to avoid spoilers when
by jerf 3y ago
On the plus side, in the modern era, you can easily find a walkthrough to help you through whatever. Though many are not well-structured to avoid spoilers when you drop into the middle of them.
I don't do a ton of adventure gaming, but I have gone through most of the episodic Sam & Max games. I estimate about 1 walkthrough consult per 2 games overall, and about a 50/50 split between "oh crap I should have gotten that myself" and "oh, I was never going to get that" results (with the occasional "oh I was right and I just didn't click on the right thing or notice the tiny little widget" that really makes me glad I just looked).
Day of the Tentacle was probably the largest game I've done with 0 consults, though I was probably stuck enough to justify it a couple of times. One of the heights of the genre, there.
- giobox 3y agoDay of the Tentacle is also one of the few point and clicks I've finished from beginning to end without consulting a walkthrough. This is actually one reason that I personally prefer it to COMI, the puzzles in DOTT generally are sensible/logical for the most part, especially by genre standards. The absolute worst puzzle for me remains the infamous Broken Sword/Circle of Blood Irish goat scene: > https://en.wikipedia.org/wiki/The_Goat_Puzzle https://en.wikipedia.org/wiki/The_Goat_Puzzle
- jbeninger 3y agoI made it so close to finishing without a guide, but I never thought to Close the Door, and wasted hours trying to find the next thing before finally giving up.