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Note that it's subscription/service games that often have the most contentious relation with their modding scenes, as they tend to see the mods more as competit
by Macha 3y ago
Note that it's subscription/service games that often have the most contentious relation with their modding scenes, as they tend to see the mods more as competition. On the other hand, people are generally more willing to develop mods for software sold with perpetual licenses, as the chances of no longer having access to the thing you are supporting is much lower than with e.g. $XXXXX/month cloud services.
- Pannoniae 3y agoVery good point, not only in live service games... I've seen a thing or two and it's usually obvious how developers treat the modding community. In some games they are viewed as an asset (people mod my game, they make it different, this attracts more people to buy my game) and in other games, modders are the scum who always want to cheat/commit "fraud" by not wanting to buy all the microtransaction slop/etc.
- kevingadd 3y agoEven for perpetual license games, if the game has paid DLC the developers often see mods and cheatengine as a threat to their revenues. Capcom is on the record that this is part of why they put DRM and anticheat into their single-player games now, because otherwise you can get items and cosmetics with cheatengine instead of buying them off Steam/PSN/XBL