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FTA: "The tag data system is designed to be as flexible and performant as possible, and, in my opinion the inner workings are really a feat of engineering. I co
by Arrath 3y ago
FTA: "The tag data system is designed to be as flexible and performant as possible, and, in my opinion the inner workings are really a feat of engineering. I could write an entire blog post about the inner workings of the tag data system and why I think it makes the Blam engine one of the most flexible engines ever made, but that isn’t relevant to this post."
I would love to read this article if it ever gets written.
- tehsauce 3y agoIf you have written something like this somewhere, or know someone that has, please share!
- tiptup300 3y agome too I was into halo 2 modding when I was young and knew very little programming at all. the concepts there blew my mind, almost, I was too green to follow how it worked even to start. it was so dynamic I fundamentally didn't understand how something could be like that. how could a player position be within the same context as a weapon that had configurations and then effects themselves were in that same list. a lot of the stuff I'm interested in very much circles around these same concepts.