3 ms·
It has no bearing whatsoever what previous games in the series were. Previous WarCraft games before WoW were playable alone or on LAN or what have you. WoW cha
by ebbv 14y ago
It has no bearing whatsoever what previous games in the series were.
Previous WarCraft games before WoW were playable alone or on LAN or what have you. WoW changed that.
Similarly, Diablo 3 has been designed from the start to be online only. You may disagree with this design decision, and that's fine (I also don't think the RMAH is worth it), but it's part of the design of the game.
- aqme28 14y agoThere are absolutely no gameplay similarities between WoW and Warcraft, so don't compare the two. Literally the only thing common between those two games is the IP. I do disagree with their online-only design decision and that is why I am voicing my disagreement. I don't see what point you are trying to make.
- jsolson 14y agoI think the objection here is that the game isn't actually multiplayer by design. There's nothing about the single-player gameplay that warrants requiring an internet connection. I actually didn't know it was online only, and I've been playing it for a week. I had assumed (apparently incorrectly) that if I didn't have an internet connection I could play in Offline mode. This is how single player titles on other platforms (e.g., HL2 on Steam) work, and it seemed like a reasonable assumption.
- Slackwise 14y ago> There's nothing about the single-player gameplay that warrants requiring an internet connection. If your goal is to get the achievements and even touch the Auction House for items [1], then yes, an online component is required. Diablo 1 and 2 had issues with client-side item duplication cheats. With server-side handling of item generation, that is no longer possible. The only solution I can think of is letting players create entirely "single player only" characters, which will never be available online. Otherwise there's no (guaranteed) way to verify the save data hasn't been tampered with. [1]: The Auction House dramatically amplify your statistics, as itemization is always behind your current level. So the idea is players ahead of you can sell items they find to the people behind them. Ultimately those ahead of everyone are not finding 'gear' for their level [2]. [2]: Okay, so "Inferno" mode is a "flat" curve where everything is technically your level, but the difficulty still ramps up, and item quality is still behind the curve.