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Chrome (doesn't work on pre-ICS). Grand Theft Auto 3 (and most games - don't work on particular devices due to graphics). Firefox Native (only supports ARMv6 de
by gcp 14y ago
Chrome (doesn't work on pre-ICS).
Grand Theft Auto 3 (and most games - don't work on particular devices due to graphics).
Firefox Native (only supports ARMv6 devices in unofficial builds)
- ajross 14y agoThe Chrome bit misses the point entirely. Of course some software requires the latest version of the OS, if it didn't, there would have been no need to release the new version of the platform. You might as well talk about how terribly fragmented iOS is because Siri doesn't work on the iPhone 4. The GPU thing is legitimate. If you let the market differentiate on graphics performance then software vendors will choose to optimize their platform compatibility in ways that don't include everyone. That's "fragmentation", though I'm hard pressed to see how you avoid it without making everyone code to a single core SGX 540 like iOS does. And Firefox ships an app that doesn't support the native ABI of the platform (which, to be clear: has a slow ABI precisely to avoid fragmentation. iOS has the same backwards-compatible floating point issue, btw). Again, I don't see how preventing software vendors from making these decisions is helping anyone.
- DominikR 14y agoYou can't expect that a game with 3D graphics will run on some random 50$ device. If you want 3D graphics on your mobile device, then you'll have to pay for adequate hardware. (like you do for your PC if you want to run Crysis 2 or something like that)