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You're technically correct, there's no basis to argue that a "3D representation" was learned as opposed to "enough 2D projections to handle the inputs in questi
by yosefk 2y ago
You're technically correct, there's no basis to argue that a "3D representation" was learned as opposed to "enough 2D projections to handle the inputs in question." That said, the hand which did not exist in either of the original 2D frames makes an appearance. I think calling wherever it was pulled out of "the 3rd dimension" is not wrong; it was occluded in both 2D inputs and functionally you had to know about its existence in the 3rd dimension to show it even if you technically did it by learning how pixels look across frames.
You can also see much more 3D ish things in the paper, with 2 angles of a room and video created moving the camera between them. Of course in some sense it adds to my point without detracting from yours...
- nicklecompte 2y agoMy problem is that this behavior can be attained by a shallower and non-generalizable understanding. Instead of realizing that the hand is blocked, perhaps the system's model is equivalent to the hand disappearing and reappearing with a "swipe." This understanding would not be obtained by a 3D modeling of human anatomy, but rather a hyperfocused study of yoga videos where the camera angle is just like the one shown in the paper (it is mostly the cliched camera angle that raises my suspicions). An understanding like this would not always generalize properly, e.g. instead of a hand being partially occluded in a skew video it visibly pops in and out, or the left hand strangely blends into the right. There's a general issue with generative AI drawing "a horse riding an astronaut" - art generators still struggle to do this because they just can't generalize to odd scenarios. I strongly suspect this method has a similar issue with "interpolate the frames of this yoga video with a moving handheld camera." AFAIK these systems are not capable of learning how 3D people move when they do yoga: they learn what 2D yoga instructional videos look like, and only incidentally pick up detailed (but non-generalizable) facts about 3D motion.