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I agree with your concern, but I'm quite happy to see what's going on in the retro emulation & decompilation/reverse-engineering scenes[1]. A lot of that is bei
by coldpie 3y ago
I agree with your concern, but I'm quite happy to see what's going on in the retro emulation & decompilation/reverse-engineering scenes[1]. A lot of that is being done and is driven by "the kids". It's an appealing, easy, and low-risk entry point for newer developers who want to dive into low level stuff, and it even has a bit of a "fuck the man" bent to it, which is fantastic. You're right that the environment is different from what we grew up with, it was always going to be. But I think the kids will find their own way.
[1] If you haven't been tuned in, check this out, it's the goddamn Super Mario 64 source code in C, reverse-engineered from the game ROM: https://github.com/n64decomp/sm64/blob/master/src/game/hud.c https://github.com/n64decomp/sm64/blob/master/src/game/hud.c Similar projects exist for a ton of other classic games. It's jaw dropping what they're doing out there.
- ravenstine 3y agoYeah, I've heard of that decompilation, and have been more closely following the complete decompilation and PC port of Perfect Dark, which is pretty amazing.
- LocalH 3y agoThere are also efforts for games that aren't quite so old too. There is a Rock Band 3 Wii decompilation project underway, for example.