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I agree with the arguments presented. However, having recently used a game engine for the first time in my life, I plan to use them for demos/prototypes (or mor
by wryoak 2y ago
I agree with the arguments presented. However, having recently used a game engine for the first time in my life, I plan to use them for demos/prototypes (or more specifically, game jams) from here on out, because the speed with which you can get up and running with a fresh idea is vastly accelerated if you only have to program the mechanics, despite this opinion characterizing that as a drawback. I think being able to rapidly iterate on a concept provides a viable path to nailing the fun factor and then convincing players or companies to provide the necessary funding to produce the efficient and secure product this article lauds. That is to say: game engines are valuable tools.