3 ms·
i suspect the appeal is the constraints. That you can tell a story and express emotion with 16x16 figures is an interesting counterargument to the "we need a t
by hakfoo 2y ago
i suspect the appeal is the constraints. That you can tell a story and express emotion with 16x16 figures is an interesting counterargument to the "we need a trillion polygons per second to render a few hairs".
- ktosobcy 2y agoErm, but do we always have to end up with extremes? I think that pixelart games became somewhat of a cult at this point... And no you don't need gazzilion polygons and GPU that requires private power plant to tell a good story - a while back I played Limbo and it was amazing.