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Is there a name for the data format (".dat") oolite uses for its models? Is it specific to oolite, or is it a format used elsewhere as well? Apparently they c
by smcameron 2y ago
Is there a name for the data format (".dat") oolite uses for its models? Is it specific to oolite, or is it a format used elsewhere as well? Apparently they convert them to/from wavefront OBJ files with some python scripts[1] to modify them, but looking at some of them, you kind of wonder why, since the formats seem pretty similar to one another. Oddly enough, I wrote a parser in C for oolite's .dat files for my own open source space game, though I never ended up using any of the oolite models. I think it's fairly common practice to upgrade all the models from the basic stuff that's in the github repo among the oolite community, or so I gather from perusing the lengthy screenshots thread[2]. Edit: it looks like maybe the forums moved sometime over the years and many screenshots were lost, but recent-ish (last ~10 years) entries have screenshots.
[1] https://wiki.alioth.net/index.php/Modifying_a_Model https://wiki.alioth.net/index.php/Modifying_a_Model
[2] https://bb.oolite.space/viewtopic.php?t=4494 https://bb.oolite.space/viewtopic.php?t=4494
- hn_acker 2y ago> Is there a name for the data format (".dat") oolite uses for its models? I'd guess not. > Is it specific to oolite, or is it a format used elsewhere as well? The .dat format used by Oolite is specific to Oolite [1]. Oolite uses .dat as its own consistent format. (In contrast, the Quake engine used the .dat extension for multiple different kinds of files [2].) [1] https://wiki.alioth.net/index.php/OXP_howto_model https://wiki.alioth.net/index.php/OXP_howto_model [2] https://en.wikipedia.org/wiki/List_of_file_formats#Quake_engine https://en.wikipedia.org/wiki/List_of_file_formats#Quake_eng...