2 ms·
I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering. I guess they fee
by pixelpoet 3y ago
I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.
I guess they feel they'd rather reduce register pressure a bit than support it.