3 ms·
I wonder if zero-g 360deg spaceship games never hit the popularity of FPS because of how samey they are. You can always go anywhere, hit any angle, move in any
by hombre_fatal 3y ago
I wonder if zero-g 360deg spaceship games never hit the popularity of FPS because of how samey they are. You can always go anywhere, hit any angle, move in any direction. All things equal even Quake has more dimension to its moment to moment gameplay because you can't just fly around the map. (well, you actually can, but it's a tad different)
Awful comment to write in a Descent 3 nostalgia thread tho, I admit.
I just remember growing up on Descent and Forsaken and immediately discarded them once I discovered FPS in the early 2000s.