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How does this compare with what can be considered a 'gym' addiction. Is it ok when it is exercise? What is too much? What about work, startups? I rock climb at
by dekz 14y ago
How does this compare with what can be considered a 'gym' addiction. Is it ok when it is exercise? What is too much? What about work, startups? I rock climb at least 6 hours a week, it's not bizarre to hear someone dying from rock climbing though.
- jmduke 14y agoPsychological addiction is never healthy for the mind, no matter what the stimulus is. That being said, spending an exorbitant amount of time devoted to exercise is generally better than spending an exorbitant amount of time devoted to passivity.
- dromidas 14y agoThat's a very life stylist point of view. Who's to say that exercising, producing useful things to society, or social interaction is in ANY way "better" than spending your days playing video games? I for one am an avid gamer and I would rather game than quite a large number of other activities that people find rewarding or fulfilling, but I don't go write on some blog saying that they're wasting their life away jogging down the street or writing Dragonlance novels. Everyone should keep their negative opinions about gaming to themselves, much less people die playing video games than pretty much every other activity on the planet.
- humbledrone 14y agoAs a gamer myself, please understand that I don't have anything against gaming in general. However, I can think of an objective way in which producing "useful things to society" is better than gaming, which is that if everyone chose to spend all their time gaming, we would die from lack of basic necessities such as food, water, sanitation, etc. This would, of course, cut short the amount of gaming we could all do. So, obviously, we have no choice but for some people contribute to society. Is there a fair way to decide who has to contribute, and who is allowed to opt out and play video games all day? On an entirely different note, gaming probably causes a very significant number of deaths, due to its sedentary nature. Being sedentary is perhaps more dangerous than smoking: http://www.naturalnews.com/001547.html http://www.naturalnews.com/001547.html .
- mquander 14y agoSo, obviously, we have no choice but for some people contribute to society. Is there a fair way to decide who has to contribute, and who is allowed to opt out and play video games all day? Not really, but we have a way anyway, and it's called money. It's the same way we use to determine who is allowed to opt out and read all day, who is allowed to opt out and go on lots of vacations, and who is allowed to opt out and study something abstruse in college for four years.
- jmduke 14y ago> who is allowed to opt out and study something abstruse in college for four years. College is one of the last bastions of learning for the sake of learning. As programmers who often exalt creation for the sake of curation -- and discovery for the sake of discovery -- I think its better we commend that, rather than condemn it.
- mquander 14y agoI am empathetically not condemning it. I'm pointing out that if we're measuring things by "how useful are they to society at large", it's not obvious that the time spent by a lot of people in college is ahead of four years spent becoming a World of Warcraft expert. But I don't think that's a measuring stick to which we should hold up everyone's lives, which is why I have a problem with neither college graduates nor MMO players.
- jmduke 14y agoWell put.
- dromidas 14y agomquander's response took the words out of my mouth. Video games, or anything else mentioned as an alternative to video games in this article, are things you do after you take care of the other necessities of life. It was clear from the article that spawned this discussion that he was employed and simply took some time off like I did to play D3.
- jmduke 14y agoFirstly, I should have been more specific. I meant better physically -- physical activity, even overactivity, is better under the vast majority of circumstances to video gaming. Secondly, I don't have negative opinions about gaming -- I play a lot of video games myself, in addition to other hobbies. I have negative opinions about obsessions, whether its an obsession with gaming or an obsession with work. (By negative opinion, I don't mean that I judge those with such obsessions poorly; merely that I consider them unhealthy.)
- humbledrone 14y agoSomeone recently tried to convince me, a frequent climber, that the health effects of getting exercise from climbing were outweighed by the risks involved. I did a bunch of research on the subject, and it is very clear that the benefits of exercise massively outweigh the risks of even a dangerous activity like climbing. It's hard to find statistics for indoor climbing, but for outdoor climbing there is a death for every 320,000 outings. If you go on two outings a week, your chance of dying is around 0.03% per year [1]. Getting the proper amount of exercise (compared to being sedentary), though, can decrease the total risk of year-over-year mortality by a factor of up to 4.5 times [2]. The overall risk of death for e.g. a middle-aged man is something like 0.2% [3], so any significant reduction to this factor compares very favorably with the risk of death from climbing. So, basically, if your options are either a) be sedentary or b) get adequate exercise by rock climbing, it is better for your health to choose b. This comparison looks even better if you're doing only gym climbing (which is much safer than outdoor climbing). [1] http://www.allclimbing.com/archive/2009/01/data-on-climbing-accidents-and-fatalities/ http://www.allclimbing.com/archive/2009/01/data-on-climbing-... [2] http://circ.ahajournals.org/content/107/1/e2.full http://circ.ahajournals.org/content/107/1/e2.full [3] http://www.ssa.gov/oact/STATS/table4c6.html http://www.ssa.gov/oact/STATS/table4c6.html
- leoedin 14y agoIt's worth noting that those deaths aren't simply evenly distributed either. Of the friends I've known that have had potentially life threatening climbing injuries (fortunately nobody's died yet), they were either doing "expedition" level stuff or were simply stupid (free soloing). There are of course exceptions. Pay attention to what you're doing and don't be an idiot and 95% of climbing injuries will pass you by.
- cjy 14y agoYou shouldn't compare the benefits of getting exercise from rock climbing to the chances of dying from it. The choice isn't rock climb or be totally sedentary. You can get exercise in ways where you can't fall and die. What you should compare is the marginal benefit of the additional exercise you end up doing because you enjoy rock climbing more than the next best activity. And, then compare that to the death rate.
- leoedin 14y agoWhen people die from rock climbing, it's because they were careless or because they were pushing the envelope in some way. Rock climbing gyms are very safe - you're unlikely to die there. Anyway, 6 hours a week at the climbing wall is hardly an addiction. That's more like a hobby.
- sukuriant 14y agoJust out of curiosity, what about 6 hours playing video games? 10 hours? 20? (20 can easily be 2 a night during the week (chill out after work) and then 5 at night on weekends -- time that could just as easily be spent doing other sedentary things on weekends)
- leoedin 14y agoVideo games are a leisure activity. They might not be quite as mentally engaging as commenting on HN or programming, but they provide the same functionality. Making a distinction between time spent playing video games and time spent doing other leisure activities is fairly pointless. Managed properly, there's no real physical difference between playing a video game for 20 hours a week and reading a novel, watching TV, commenting on HN, programming or any other fairly motionless activity. I know that I (as a relatively fit 21 year old) spend quite a lot of time sat in front of a computer. Physically the activity is fairly irrelevant. Perhaps the only thing that video games have that the other activities I mentioned don't is that they have a fairly high potential to be addictive. I'd imagine most people who've played video games at any point know what it's like to play for 10 hours straight for an entire weekend. You don't have to do that, but people do. Regardless, a sedentary lifestyle with no regular exercise will lead to health problems which increase the likelihood of death. That's something we've known for decades. Don't count "time spent playing video games", count "time spent sitting down".
- sukuriant 14y agoPerfect clarification
- swah 14y agoI thought exercising 1 hour per day was the general recommendation.
- wisty 14y agoA 'gym' addiction is less likely to destroy your life. It's rare for people to go on 36 hour gym binges. I'm sure a few people die rock climbing, but it's mostly going to be people who get confident, and put themselves in positions where a mistake (or even bad luck) is fatal.
- mvarner 14y agoOver-exercising addiction actually has serious consequences on people's health, as it causes stress fractures that are often exacerbated by them trying to "power through it". That being said, few people actually have this sort of problem, and one shouldn't avoid the gym simply out of fear of becoming addicted.
- pm90 14y ago...and one shouldn't avoid the gym simply out of fear of becoming addicted. Well said. Premature optimization is the root of all evil -Knuth
- dredmorbius 14y agoExercise tends to be pretty self-limiting. Depends on the activity level and all that, but in general, even a few hours a few days a week is the most a person's likely to do. And I know some ... reasonably well balanced people who do markedly more than that. One thing about dying during exercise: you're going out doing something you enjoy. And which I suspect puts you in a good place. You could probably make the first argument in favor of, say, gaming binges, drugs, etc., but not the second.