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I got so used to the inverted-y that it's the first thing I change in the game setting as I just can't play on normal settings on any FPS. I wish that inverted
by otterpro 2y ago
I got so used to the inverted-y that it's the first thing I change in the game setting as I just can't play on normal settings on any FPS. I wish that inverted-y was the default for all games. I don't know when I got used to the inverted y, perhaps while playing X-wing or maybe Quake.
- MetaWhirledPeas 2y agoX-wing contributed, but so did any flight game really, like Star Fox for the SNES. It only made sense to play Duke Nukem, Quake, and Descent with the same controls.
- nkrisc 2y agoFor me it’s entirely context based. If it’s a flying game, I can only play it if Y is inverted. For an FPS, I can only play without inverted Y. There’s no real difference between except the context. I just got used to playing FOS games one way, and flight sims the other, and now my brain is wired that way. Even in games where you can frequently switch between FPS and flying, I can only do both if there’s a separate Y invert setting for each context.
- omnibrain 2y agoIt's exactly the same for me. With one exception: Freelancer. There "pointing" with the mouse just felt more natural because you control the guns at the same time and don't really control the ship but instead tell it where to fly.
- nkrisc 2y agoYeah, now that you mention it, is the same for me. I don’t think it’s an exception though since it’s really more like arming than flying, as you said.
- omnibrain 2y agoI also think that's where they wanted to go to. I read some previews that they planned on having an even more indirect control scheme with you being able to buying better control computers that offer better maneuvers. But we all know how messy the development process of Freelancer was...
- Akronymus 2y agoFor me, I can't play with inverted y on mouse at all, can't with gamepad for ground based games, but for flight based games on gamepad, I can't play without inverted y. It's quite frustrating at times.
- bigstrat2003 2y agoI genuinely have no idea how people can stand inverted Y in an FPS. It makes no sense! You're controlling the way you look, not nudging the nose of a spacecraft. I'm very thankful that it's not the default.
- nuancebydefault 2y agoIf i remember correctly, inverted y used to be the default even for early FPS games. The option to turn it off (opt-out) was added later. The default was inverted (opt-in) even later.
- badsectoracula 2y agoIt wasn't a universal default, some games like Quake and Chasm did not have reversed Y by default while others like Duke3D and SkyNET had reversed Y by default. Though all of them had an option to reverse Y, i can't think of an FPS that did not have the option. And TBH i'm not sure how much defaults played a role back then, they all pretty much had very weird defaults :-P.
- rux 2y agoI recently came across my first game where not only is the non-inverted Y the default, there's also no way of setting inverted Y as an option! Consequently I can never play Genshin Impact. The lack of a setting is seemingly a long-running issue in forums, as the developers seem to be ignoring requests to implement it.