3 ms·
Having had a bit of this experience with Gravity Rush, I think a weakness for me is that 6dof games can end up feeling a bit like just pointing at some target a
by mikepurvis 3y ago
Having had a bit of this experience with Gravity Rush, I think a weakness for me is that 6dof games can end up feeling a bit like just pointing at some target and hitting the forward button. Basically, without the constraints of “regular” flight mechanics like having to maintain velocity, avoid stall, etc, the whole thing devolves into endless pointing and 3D circle-strafing.