3 ms·
Making it a 6DOF shooter at all probably severely hampered any chance of achieving mass appeal. If it had been 40-80 hour open world, character-based, third-per
by boomlinde 3y ago
Making it a 6DOF shooter at all probably severely hampered any chance of achieving mass appeal. If it had been 40-80 hour open world, character-based, third-person action adventure game, their chances would likely have been much higher.
- Havoc 3y agoThe target audience was always going to be people trying to relive descent so the narrowness I suspect was just accepted
- boomlinde 3y agoYes, I was just rather facetiously making a point that the game is all the more interesting to its intended audience for not trying too hard to appeal to anyone else.