2 ms·
This and browser support info. Currently WebGPU is WIP in Safari and FF. https://caniuse.com/webgpu https://caniuse.com/webgpu If you're using Chrome and gett
by aylmao 3y ago
This and browser support info. Currently WebGPU is WIP in Safari and FF.
https://caniuse.com/webgpu https://caniuse.com/webgpu
If you're using Chrome and getting this error, do share more info.
As for justification, it was justified. Rendering waveforms is O(n) on pixels, and each can be rendered independently. I'm sure one can get creative with caching images at different resolutions to efficiently implement zooming, but otherwise it's noticeably slow.
- Lockal 3y agoI used latest Chrome on Android smartphone. It was kind of expected for me, that WebGPU does not work there. As I understand, WebGPU actually requires compute-capable GPU. Meanwhile WebGL fallbacks to software rendering via SwiftShader.
- pjmlp 3y agoIt should work perfectly fine on Android 12 and later devices.