2 ms·
Elite Dangerous delivers 6 DOF piloting goodness. https://youtu.be/T2-IHgNYaKA https://youtu.be/T2-IHgNYaKA https://old.reddit.com/r/EliteDangerous/comments/1
by matheusmoreira 3y ago
Elite Dangerous delivers 6 DOF piloting goodness.
https://youtu.be/T2-IHgNYaKA https://youtu.be/T2-IHgNYaKA
https://old.reddit.com/r/EliteDangerous/comments/16xi20a/dual_stick_hosas_cam_viper_time/ https://old.reddit.com/r/EliteDangerous/comments/16xi20a/dua...
https://youtu.be/9U0KNVQmlcM https://youtu.be/9U0KNVQmlcM
I miss this game...
> Never understood why this concept didn’t become a whole genre.
Spaceflight simulators have always been niche, unfortunately. Even more niche than flight simulators.
- mikepurvis 3y agoHaving had a bit of this experience with Gravity Rush, I think a weakness for me is that 6dof games can end up feeling a bit like just pointing at some target and hitting the forward button. Basically, without the constraints of “regular” flight mechanics like having to maintain velocity, avoid stall, etc, the whole thing devolves into endless pointing and 3D circle-strafing.
- Cthulhu_ 3y agoMost of the free roaming part of the game doesn't seem to make much use of this though; all the solar systems are effectively flat, space stations don't have a distinct up or down, granted, but you don't need to fly through tunnels etc. The pvp mode (Arena?) does offer loads of use for that aspect of it though. But, I could never get on with the combat style, it feels like you spend a lot of time turning your nose to try and get aligned with your target. That may be me failing at it though, but trying to maneuver away to turn around means the enemies are on my tail.
- redman25 3y agoI think a lot of the more experienced combat pilots will turn off flight assist so that the ship's nose doesn't have to be oriented with your momentum.