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This needs a screenshot in GitHub, otherwise all I see is "No appropriate GPUAdapter found". Was WebGPU actually justified?
by Lockal 2y ago
This needs a screenshot in GitHub, otherwise all I see is "No appropriate GPUAdapter found". Was WebGPU actually justified?
- aylmao 2y agoThis and browser support info. Currently WebGPU is WIP in Safari and FF. https://caniuse.com/webgpu https://caniuse.com/webgpu If you're using Chrome and getting this error, do share more info. As for justification, it was justified. Rendering waveforms is O(n) on pixels, and each can be rendered independently. I'm sure one can get creative with caching images at different resolutions to efficiently implement zooming, but otherwise it's noticeably slow.
- Lockal 2y agoI used latest Chrome on Android smartphone. It was kind of expected for me, that WebGPU does not work there. As I understand, WebGPU actually requires compute-capable GPU. Meanwhile WebGL fallbacks to software rendering via SwiftShader.
- pjmlp 2y agoIt should work perfectly fine on Android 12 and later devices.