4 ms·
Myst may not have launched a genre, but it did establish its own kind of game style. 3D world. Adventure game mechanics, with problems and puzzles - but where
by bostik 3y ago
Myst may not have launched a genre, but it did establish its own kind of game style.
3D world. Adventure game mechanics, with problems and puzzles - but where progress opens up more puzzles, and where instead of developing the character skills, you develop the story. Slow paced.
There have been plenty of games to tap into that style, but not enough or frequently enough to warrant calling them part of a genre. Black Dahlia. The Witness. Talos Principle. In a way, even a visual story like All That Remains of Edith Finch can trace its root to Myst.
- cubefox 3y agoI think Myst's innovation was mainly using a first-person perspective with (pre-rendered) scenes of a continuous 3D world. Otherwise it was a point-and-click adventure that arguably didn't reach the heights of some earlier Lucas Arts games. Unfortunately these games went out of fashion because most people want some amount of real-time action in their games. But they still get made occasionally by smaller developers on Steam or Android/iOS.
- Cthulhu_ 3y agoThere's Telltale games, but IIRC they are more visual/interactive novels, and I believe there were new Sam and Max games, classic adventure / point and click games. And a new Monkey Island.
- cubefox 3y agoThere are other adventure games but without such established names behind them. So hardly anyone knows about them.
- epcoa 3y ago> I think Myst's innovation was mainly using a first-person perspective with (pre-rendered) scenes of a continuous 3D world. The 7th Guest was released months earlier. It’s the exact same genre and technically more ambitious. It uses FMV, but all the 3D worlds are pre-rendered. I think it is should be obvious to most here why Myst was more generally successful. But outside of story and atmosphere (the former of which is porn plot in both) mechanically they’re the same game.
- cubefox 3y agoWikipedia mentions another Myst innovation: > The series caused a major shift in the adventure game genre. Unlike previous games, Myst attempted to keep players immersed in the world by removing all information not associated with the fictional world itself—no explanatory text, inventory, or score counters.
- mikepurvis 3y agoNowadays this is the walking simulator genre with hundreds of titles available, but certainly I agree that it took an extremely long time to truly become its own thing.
- epcoa 3y ago> 3D world. Adventure game mechanics, with problems and puzzles - but where progress opens up more puzzles, and where instead of developing the character skills, you develop the story. Slow paced. 7th guest came out first. Too dark, while also being too campy to have the widespread lasting appeal of Myst, so no surprise why outside a niche one is mostly forgotten and the other always comes up even if only to hate for some. But they were basically the same game. I don’t even know if 7th guest was first of its kind, probably not, but it sold bucket loads, partly because it was a pack in game for MPC kits and PCs in the early 90s.
- bigger_cheese 3y agoZork Nemesis one of my favorite games from the 90's was heavily inspired by Myst it was one of the first games I played where I felt immersed in the game world.