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> Fortuitously, the creators of "GUNDAM EVOLUTION" provided a timely notice about the game's end of service (EOS), affording me ample opportunity to start captu
by Sakos 3y ago
> Fortuitously, the creators of "GUNDAM EVOLUTION" provided a timely notice about the game's end of service (EOS), affording me ample opportunity to start capturing game data packets
This is always one of the biggest issues with trying to make a private server. Ideally, we should be proactively capturing game data packets and archiving them for every game that has an online component, to ensure that somebody in the future will have that available if they're interested in developing a private server for whatever game.
- ineedaj0b 3y agoI helped push someone to make this happen. Didn’t have enough free time myself. Glad to see it happen. Projects like these are great stepping stones into learning how to code for younger kids and adults :)
- pacifika 3y agoPreserving packets. That would be an interesting internet archive software project