2 ms·
As a side note: Ardour doesn't use a GPU for waveform rendering and so along the way we discovered that the "find max + min values for this chunk of samples" is
by PaulDavisThe1st 3y ago
As a side note: Ardour doesn't use a GPU for waveform rendering and so along the way we discovered that the "find max + min values for this chunk of samples" is more or less the most expensive operation in the prepare-to-render step (so much so that we cache these values on disk). We got a notable performance improvement from using SIMD instruction sets for this computation.
- armadsen 3y agoI’ve seen the same in my own waveform rendering systems over the years. SIMD comes in handy for a lot of audio-related things, of course.