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I had a overhead-ish camera on a stick, that flopped up from the laptop screen back, to point straight down at the keyboard. Alternately, a phone clip-on fish-e
by mncharity 3y ago
I had a overhead-ish camera on a stick, that flopped up from the laptop screen back, to point straight down at the keyboard. Alternately, a phone clip-on fish-eye lens was low-res but ok, iirc. Kludgy little mirrors were iffyer, but there's a commercial one for iPad I didn't try.
Blur wise, perhaps it was 30 fps? I was mostly ok with 60 fps. Would have liked 4k resolution for markers and precision though.
More problematic was integrating high-latency "wait for the camera frame and then for mediapipe" with low-latency "fast keypress response". Drove me towards replayable event streams, and thus custom apps. But I was using it for custom XR-ish apps anyway.
Running high-res mediapipe etal on multiple cameras kept a thinkpad doorstop laptop warm even before starting XR. Keyboard feel got a bit toasted. But TFA doing gestures-only fixed-poses low-res single-camera is far lighter.
- skeledrew 3y agoIt's a pretty old system; had it over 10 years now, so I didn't expect too much re the blur. I'll likely revisit after I've upgraded to something more modern. Maybe by then I'll have the camera position figured as well. Love to get into the XR space myself.