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Or any of the multitude of Chinese emulation handhelds, which are generally cheaper, can emulate systems like the PS1/N64 which can't feasibly fit onto the Pock
by jsheard 3y ago
Or any of the multitude of Chinese emulation handhelds, which are generally cheaper, can emulate systems like the PS1/N64 which can't feasibly fit onto the Pockets FPGA, and are available in more ergonomic horizontal form factors. The Pocket is a nice piece of hardware but it's far from the only option if you want real buttons.
Here's a primer on the current <$100 market: https://www.youtube.com/watch?v=6UGr42nOv54 https://www.youtube.com/watch?v=6UGr42nOv54 . Above that price bracket there's options like the Retroid Pocket 4/Pro, which get into the territory of being fast enough to emulate the Gamecube/Wii/PS2.
- dotnet00 3y agoOr any controller and android phone clip
- talldayo 3y agoYeap. Analogue Pocket is neat, but pretty much anyone that can afford one probably already has hardware capable of playing Game Boy games in their pocket. Unless you're a stickler for FPGA gaming, I think most people would prefer to buy a cheap Bluetooth controller and play that way. It's not like most people still have their cartridge of Yoshi's Cookie to play on anyways.
- Dwedit 3y agoIt's very easy to screw up the controller when designing a device. And if the built-in controller sucks, then it's completely worthless no matter how powerful it is. D-Pads especially are hard to get right. You can either be way too lenient on diagonals, or way too hard to hit diagonals. I had a Chinese handheld where you couldn't consistently hit Down while holding Right. Sonic runs into the enemy because his roll attack didn't start.