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Yeah, I just don’t like C# lol. It’s worth noting that they ported SS2 from unity to Godot, so it’s likely they were trying to keep as much of their existing c
by dartos 3y ago
Yeah, I just don’t like C# lol.
It’s worth noting that they ported SS2 from unity to Godot, so it’s likely they were trying to keep as much of their existing code as they could, but tbh they’d probably use c# from the beginning regardless