4 ms·
Let's have a constructive comment thread. Instead conveying love or hate for it, how about listing the cases it's good and bad for. good * Fruit Ninja - made
by acgourley 14y ago
Let's have a constructive comment thread. Instead conveying love or hate for it, how about listing the cases it's good and bad for.
good
* Fruit Ninja - made for single finger input, short gameplay
* Pinching and zooming maps - good because it's usually a short activity
* CAD camera interactions - good for periodic strange rotation needs or showing a client that doesn't understand the normal movement hotkeys
* Periodic writing with pencil tool
bad
* Shooters - can't turn player around, gameplay too long.
* Longterm writing or drawing - too tiring
- Cushman 14y agoOne of the things I've dreamed of using gestures for is controlling behavior (scrolling, navigation, etc.) in a second monitor without changing focus. I hope somebody implements that.
- benjamincburns 14y agoI'm not sure how they're handling variance in user perspective, but assuming they've got that figured out, if you were to couple this with a stereo vision setup and some form of haptic feedback a lot of companies doing 3D design (both CAD and 3D artwork) would eat this up. It won't replace a keyboard and mouse, but it would provide a much more "immersive" way of interacting with the media.
- jamesfrank 14y agoI disagree with you on the details a bit, but I think viewing this as good at somethings and bad at others is far more constructive than arguing that this should replace a mouse, keyboard etc. However, I would make the good/bad list a bit more general: * good for manipulating UI elements that represent 3D * bad for manipulating UI elements that represent 2D Maps and camera interactions (CAD) are perfect examples of things that represent 3D elements. Short games are another area that can represent 3D - longer games might also work well, but the user is likely to get tired of waving his/her arms around. Much of what we do on computers today is strictly 2D. Coding, word processing, most web browsing, email, etc. Pencil tools/drawing tools are similarly usually just a 2D activity, so using a 3D-capable tool and reducing your movements to 2D doesn't really make sense.
- huhtenberg 14y ago> Periodic writing with pencil tool Very very inconvenient. Writing on air is completely different and considerably more tricky that writing on paper. Physically more demanding too. It's one of those things that sound nice in theory, but not really practical.
- acgourley 14y agoYou're right. I just tried it (not with the leap hardware) - the inability to "lift up" off the paper without leaving the sensor zone is weird. No haptic feedback when you're on the "paper" and not.
- EzGraphs 14y agoHow about writing in the large - I am thinking big movements, like when writing on a marker board?
- huhtenberg 14y agoStill need to lift the marker to separate the words. And to touch it back rather precisely so not to have the next word to be an inch below the first one.
- Gregorein 14y agoain't feedback a relic of all 'press-double-hard-to-be-sure' buttons? With handwriting recognition it shouldn't be that hard. also, http://madebymany.com/blog/wizards-and-haptic-gestures http://madebymany.com/blog/wizards-and-haptic-gestures
- georgieporgie 14y agoA Bluetooth 'dumb' stylus with a button or slide sensor could give a pretty convincing airbrush effect in a paint app. I don't see traditional writing being a realistic application, though perhaps cursive signatures could work.
- 14y ago
- chadmalik 14y agoI think some incredibly cool music apps could be created with this. Excited to get one when it's released.