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Where did you hear that? > claiming that older content took up too much space on peoples drives or some other excuse. Well which is it? I've worked on games
by maccard 3y ago
Where did you hear that?
> claiming that older content took up too much space on peoples drives or some other excuse.
Well which is it?
I've worked on games where we've stripped old content in a patch. Like code, content has a cost to maintain it. If we update an Uber shader do we need to keep a branch for ever for that one edge case of an asset that we know 11 people out of our 1 million players use?
The flip side is that when we don't strip content, we get accused of being lazy or incompetent - see any thread on patching or updating games here for what I'm talking about.
- blackeyeblitzar 3y ago> If we update an Uber shader do we need to keep a branch for ever for that one edge case of an asset that we know 11 people out of our 1 million players use? Yes, I would think you do need to keep it. It’s content people paid for already.