3 ms·
For 100k of anything in Godot you will likely want to skip the node abstraction layer altogether and just use the various servers (PhysicsServer, RenderingServe
by nkrisc 3y ago
For 100k of anything in Godot you will likely want to skip the node abstraction layer altogether and just use the various servers (PhysicsServer, RenderingServer, etc.) directly.
- janosdebugs 3y agoThank you very much for this tip, we weren't actually aware that you could use the RenderingServer directly, definitely high on the list of things to test out.
- nkrisc 3y agoThe docs have a good overview of this sort of optimization: https://docs.godotengine.org/en/stable/tutorials/performance/using_servers.html https://docs.godotengine.org/en/stable/tutorials/performance...