3 ms·
I loved Descent and Descent2! Most importantly, because speed was coded as uniform in the unit axes (x,y & z), everybody who played always chorded and flew in a
by otoburb 2y ago
I loved Descent and Descent2! Most importantly, because speed was coded as uniform in the unit axes (x,y & z), everybody who played always chorded and flew in a permanent diagonal, which I recall was much easier to pull off with the keyboard than joystick.
Early applications of Pythagorus' theorem in action!