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Indeed, I'm not a fan of C++28 with virtual functions, exceptions, new/delete and whatever in my GPU code :P With a parallel CPU implementation I have pretty f
by pixelpoet 3y ago
Indeed, I'm not a fan of C++28 with virtual functions, exceptions, new/delete and whatever in my GPU code :P
With a parallel CPU implementation I have pretty few debugging issues, and most importantly, I definitely enjoy having excellent performance on Intel, AMD and Nvidia GPUs, on Windows, Mac and Linux.
- WanderPanda 3y agoTemplates would be nice, though. So much better than macros