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late to the fray, but thanks for posting this! "in the old days", books on computer graphics used to be full on "rasterization" techniques - how to convert hig
by fch42 3y ago
late to the fray, but thanks for posting this!
"in the old days", books on computer graphics used to be full on "rasterization" techniques - how to convert high-level shapes, whether lines, polygons, circles/ellipses or other curves to pixels, minimising errors while maximising speed.
Much of that has gone out in favour of "engines" - how to program shaders to do transforms of all sorts.
While the latter is a big part of what "makes cool graphics cool", it also leaves a gap ... that "immediacy" between the image/shape and the discrete representation in memory is gone.
Nice to see you're still happy to lift the curtain on it!