3 ms·
In what respect and how is it "language-agnostic"? What's the fundamental technology?
by Rochus 3y ago
In what respect and how is it "language-agnostic"? What's the fundamental technology?
- strangecasts 3y agoAccording to the FAQ the current implementation is in C#: > Second, you might ask: why write it in C# first? I interpret their strategy as sticking to a subset of C# which works with NativeAOT -- for compilation to native libraries -- while also working in the .NET runtimes shipped with Godot and Unity (is IL2CPP still around?)