3 ms·
> Note, for a reason I cannot figure out, Raylib refuses to properly render characters when its numerical value is over 128 so I’ve had to directly call DrawTex
by pfg_ 3y ago
> Note, for a reason I cannot figure out, Raylib refuses to properly render characters when its numerical value is over 128 so I’ve had to directly call DrawTextCodepoint instead of DrawText, which seems to avoid the issue.
It may be using utf-8? If DrawText("\x80") doesn't draw character U+80, then maybe DrawText("\xC2\x80") would