3 ms·
I'd love to see a real-time multi-threaded & SIMD raytracer in C/C++/Rust. Plenty of math in there, but an opportunity to discuss thread & data parallelism, PBR
by dmpk2k 2y ago
I'd love to see a real-time multi-threaded & SIMD raytracer in C/C++/Rust. Plenty of math in there, but an opportunity to discuss thread & data parallelism, PBR, data structures for large scenes, profiling and optimization, and so on. It's like the next step after your existing 3D programming course.
Get 60fps on an RPi5 for extra challenge.