3 ms·
> you can even create something akin to a macro by assigning multiple actions to the same key, so that a single keypress registers a different action That's co
by eviks 3y ago
> you can even create something akin to a macro by assigning multiple actions to the same key, so that a single keypress registers a different action
That's cool, so would this allow for the keys to finally feel fully analogue like, say, a Volume wheel? So that you could change volume more if you press a key further? How many "steps" would be needed for that?
> The one thing you can’t change, though, is the switch’s resistance
so still no saving your weak pinky
- flumpcakes 3y agoI know people have been doing this with movement in video games - on a keyboard it's usually very stiff but on a controller you can nudge the stick and have your character walk very slowly. Now you can press the W key lightly and have your character walk slowly and the harder you press the key the faster they move - much like the analog sticks. I think it's pretty cool personally.
- singleshot_ 3y agoPerhaps in applications like GarageBand which allow the user to play the keyboard like it was a piano keyboard, velocity / volume input can be sensed. Cool indeed.
- eviks 3y agoYes, gaming is the more immediate application for this, but this could potentially be helpful in better scrolling or mouse substitution - analog is great indeed vs binaries
- dotnet00 3y agoWould be interesting to see if using electromagnets for dynamically tuning switch resistance is practical. Eg using a fixed magnet to offer a baseline resistance, and a coil underneath to make slight adjustments.