6 ms·
i had the same thought re: analog input but the more I think about it, the less the idea makes sense. take the Xbox controller triggers, those have a ton of tr
by inhumantsar 3y ago
i had the same thought re: analog input but the more I think about it, the less the idea makes sense.
take the Xbox controller triggers, those have a ton of travel. I don't know the exact amount but I wouldn't be surprised if it was multiple cm. a keyboard switch has single digit mm of travel, usually sub-5mm iirc.
I have a hard time seeing how that could be enough travel to allow precise enough control even in forgiving games like GTA.
they certainly are neat switches though. i'd like to try them out sometime.
- dotnet00 3y agoThe Steam Deck I have laying next to me seems to have around 6-7mm of travel on the shoulder triggers. Looks like these can do 4mm, so yeah I suppose there would be about half the precision.
- icegreentea2 3y agoThe tips of the trigger are moving at most 1cm. A key press travel is on the same order magnitude as the trigger. The larger challenge is you can achieve high precision and repeatability on the triggers because of your fixed point of references (how you hold the controller). This is much more challenging to achieve on a keyboard, but also not impossible. We can see analogous situations with playing keyboard instruments. The same thought about keyboard instruments will probably point to analog computer keyboards getting the most of the analog input through velocity control as opposed to absolute position control. Ie, striking a key quickly vs slowly causing different behavior.
- planede 3y agoI think the precision wouldn't compare favorably to a controller, but not only because of less travel, but also because of the lack of a stable and consistent grip that you can have with a controller.
- goosedragons 3y agoAnalog keyboards are already a thing. The Razer Huntsman for example. The PS2 (and 3) had analog face buttons despite having pretty shit travel (far far less than most mech boards). For the handful of games that put serious effort into using it, they sort of worked. I don't think it would be super great for controlling speed of movement but it might be pretty good for double actions mapped to the same key like Metal Gear Solid 2 did back on the PS2. Playing modern versions without it feels a bit less natural.