3 ms·
You'd be surprised. Joseki are corner shapes, which might interact with other corners in the medium to long run, but whose interactions are way too difficult fo
by hibikir 3y ago
You'd be surprised. Joseki are corner shapes, which might interact with other corners in the medium to long run, but whose interactions are way too difficult for any human to understand well. Therefore, you have 4 corners, and it's quite likely that you'll see 4 joseki getting played in any game. Joseki sequences have been studied for a long time, so they can be relatively long: Say, 15+ moves of an avalanche joseki, memorized by both players, and that's just one corner. So even before computers were any good, you could still see pretty iffy players using memorized patterns in every corner for a total way past 20 moves.
- roenxi 3y agoIf they are iffy players they'll use 4 memorised sequences then enter the mid-game with a losing position. Playing out memorised sequences without considering the interactions the corners have on each other is one of the weights keeping amateurs from moving up to higher ranks. If you are playing someone who is worse at fighting then playing good-enough joseki and making up any theoretical difference in the middle game is a fine strategy. But even choosing good-enough joseki requires thought (or instinct) that does beyond what can reasonably be called memorising. It is critical to recognise when a framework is getting too big and invade before the opportune moment passes. As thomasahle notes, pretty much every game is unique and a memorised sequence unbacked by an algorithm cannot hope to be optimal.