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Fun fact - Morrowind for the Xbox occasionally rebooted the whole console when running low on memory. A splash screen would remain displayed, so the user would
by accrual 3y ago
Fun fact - Morrowind for the Xbox occasionally rebooted the whole console when running low on memory. A splash screen would remain displayed, so the user would have no idea this was happening. The Xbox only had 64MB of DDR1 RAM.
https://hackaday.com/2021/04/14/morrowind-rebooted-the-original-xbox-without-you-ever-noticing/ https://hackaday.com/2021/04/14/morrowind-rebooted-the-origi...
- giancarlostoro 3y agoI had talked to a dev who worked on one of the Fable games and he mentioned that he was only alloted x amount of the total memory available on the 360 which surprised me, since I was primarily a PC gamer I didnt think about how little memory the console had. Fun reminder that we got to the moon on significantly less memory.
- deleted 3y ago[deleted]
- userbinator 3y agoWhen the original Xbox was released (2001), its specs were comparable to a low-end PC of the time, but with a somewhat better GPU.
- sillywalk 3y agoGood write up (along with the rest of their articles) on the X-Box architecture. https://www.copetti.org/writings/consoles/xbox/ https://www.copetti.org/writings/consoles/xbox/
- rbut 3y agoThey could've implemented their own virtual memory and paged it to disk. Very easy to do. That's what we had to do to load 64mb ROMs when creating an n64 emulator for Xbox.
- darknavi 3y agoSure, but deadlines. And game hacks are fun!
- hilsdev 3y agoAnd also… Bethesda
- 01HNNWZ0MV43FF 3y agoI read it was a memory leak