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Agreed. HTML5 audio is definitely a complete mess, you need shims and fallbacks if you even want to consider using it... but for the present (e.g., on modern br
by sil3ntmac 14y ago
Agreed. HTML5 audio is definitely a complete mess, you need shims and fallbacks if you even want to consider using it... but for the present (e.g., on modern browsers+devices), canvas seems to be the winner in terms of write-once, run-anywhere for games and animations that look great and run smooth. And since it is an open standard, we can look for other devices (smart tv's, game consoles, car dashboards... okay perhaps that is dangerous) to support it in the not-so-distant future.