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The emulator could have download links to some public domain ROMs. The open question is if it allows the user to also add ROMs from their own file system or clo
by jonny_eh 3y ago
The emulator could have download links to some public domain ROMs. The open question is if it allows the user to also add ROMs from their own file system or cloud drive. We won’t know until an emulator is submitted for review.
- derefr 3y agoTaking the Swift Playground app as precedent, I would assume that you could very likely submit an emulator app that allows users to “develop” and “test” their own game “projects” inside it. Apple would very likely counter by picking a nit about the distinction between ROMs (object code) and source code, though. But there’s a (to me, quite pleasing) counter to this: support import of / repo sync with game “source code” projects… where the source code can just be ASM, and so a disassembly of an existing published game will work just fine. This tactic is would push the responsibility for preventing IP theft off onto source code hosting services (e.g. GitHub… but self-hosted ones do exist, wink wink); and I think Apple’s lawyers would be pretty satisfied with that arrangement.
- lxgr 3y ago> Apple would very likely counter by picking a nit about the distinction between ROMs (object code) and source code, though. There are iOS apps in the App Store allowing you to run unmodified Linux i386 binaries, so I think that ship has sailed. Of course Apple is only very weakly guided by precedent in their application review policies, as far as I can tell, so I don't think anybody can predict what they'll do in this case.
- derefr 3y agoYeah, but those apps have those "unmodified Linux i386 binaries" embedded into them where Apple can review them as part of the app's release, no?