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Also performance right now simply isn't up to par. I'm writing some apps right now that heavily utilize the canvas element, and I'm having to rewrite a large po
by jjcm 14y ago
Also performance right now simply isn't up to par. I'm writing some apps right now that heavily utilize the canvas element, and I'm having to rewrite a large portion of it at the moment simply because I can't get more than 5 fps on one of the new ipads.
- austinhallock 14y agoI think the biggest thing I learned to improve fps was drawing items to a canvas to use later in drawImage. Especially with svg, rather than draw the svg each time, on load I draw them all to 'subcanvases' and then pass that as the parameter for drawImage.
- AshleysBrain 14y agoReally? I can get 25-30 fps on a canvas game on Safari for iPad 2 or 3.