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Someone I know has done some work to parameterize facial expressions: https://www.redblobgames.com/x/1845-face-generator/ https://www.redblobgames.com/x/1845-fa
by rented_mule 3y ago
Someone I know has done some work to parameterize facial expressions: https://www.redblobgames.com/x/1845-face-generator/ https://www.redblobgames.com/x/1845-face-generator/
He has a bunch of other interesting things like this, too: https://www.redblobgames.com/ https://www.redblobgames.com/
- jlturner 3y agoThis is pretty common in 3D work. Blender has a feature called “blend shapes” that implements a similar interface, and is commonly used for complex facial animation and general model parameterization.
- Tijdreiziger 3y agoDuolingo did a talk at their Duocon conference about how they use parametrization to animate the characters in their app. https://www.youtube.com/watch?v=fgOqvyPif3g https://www.youtube.com/watch?v=fgOqvyPif3g (no affiliation)
- sabellito 3y agoTheir post on Polygonal Map Generation for Games [1], from 2010, got me into procedural generation in general. [1] http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ http://www-cs-students.stanford.edu/~amitp/game-programming/...
- nmstoker 3y agoThat's cool - I had been thinking with the OP site that quite a number looked like they were scowling/angry so a way to vary that is interesting to explore.