3 ms·
> Given the fact that a player has to adapt their technique without taking themselves out of competition for gigs, or getting injured, before even finding out i
by derefr 3y ago
> Given the fact that a player has to adapt their technique without taking themselves out of competition for gigs, or getting injured, before even finding out if something is an improvement, maybe a realistic rate of change is pretty close to the actual rate of change.
To be honest, I wasn’t picturing an instrument that improved the ergonomics of violin-playing for existing violinists — but rather an instrument that would massively decrease the difficulty of playing a violin for inexperienced players. Something that would let an audio engineer put a quick realistic violin solo into a piece, without hiring an actual violinist.