2 ms·
>They own all of the Xbox APIs APIs don't mean much here as the Xbox 360 ran a completely different architecture, that's tricky to emulate reliably on X86_AMD6
by Rinzler89 3y ago
>They own all of the Xbox APIs
APIs don't mean much here as the Xbox 360 ran a completely different architecture, that's tricky to emulate reliably on X86_AMD64. Which is why Sony gave up on the idea of emulating PS3 games.
- sillywalk 3y agoI'm not sure how much of this applies to the X-Box X series SoC Details on '360 compatibility. "...certain aspects of the Xbox 360 hardware design are indeed built into the Xbox One processor - specifically, support for texture formats and audio..."[0] [0] https://www.eurogamer.net/digitalfoundry-2017-xbox-one-x-back-compat-how-does-it-actually-work https://www.eurogamer.net/digitalfoundry-2017-xbox-one-x-bac...
- Rinzler89 3y agoSupport for texture and audio are nto the tricky part so emulating the 360. It'sa the parts of the 360 IBM Cell processor silicone that's tricky.